updated 10/11/2010 8:16:28 AM ET 2010-10-11T12:16:28

HONG KONG and LOS ANGELES, Oct. 11, 2010 (GLOBE NEWSWIRE) -- Artificial Life, Inc., (OTCBB:ALIF) ( http://www.artificial-life.com ), today revealed its current iPhone/iPod and iPad title sales, download numbers and key ranking statistics.

The total number of iPhone/iPod/iPad game downloads generated as of the end of September 2010 was over 10 million and has already surpassed full fiscal 2009 results of approximately 8 million downloads by 25%. The total number of iPhone/iPod and iPad downloads generated since 2009 now exceeds 18 million.

The Company, as of September 30th, 2010, has produced and released 35 games for the iPhone, iPod touch and iPad. The top title was downloaded for over 4.7 million times, the second most for close to 2.2 million times, and the third most for close to 2.1 million times. The average number of downloads per game was about 0.53 million. Paid iPhone games were sold at between USD 0.99 to USD 4.99 with an average price per game of USD 2.05. All the new games released have achieved Top 100 or higher download rankings in their categories. Artificial Life's games have reached #1 on Apple App Store Top Charts in over 70 countries worldwide.

The Company has also penetrated the iPad market with great success in the first nine months of the year. For instance, since the launch of Linkin Park 8-Bit Rebellion! iPad Edition five months ago, the game has firmly remained in U.S. Top 20 Paid Music Apps in many countries around the world. Other iPad games have also continued to secure their places in the Top 50 charts even after months of their releases. GluCoMo™, the first newly launched healthcare iPhone application for monitoring and coaching diabetic patients, has also received positive results with the achievement of being in the U.S. Top 50 Healthcare & Fitness Apps.

Among the 35 produced games, 25 are based on licensed and branded intellectual property from a variety of licensors while 10 games are based on Artificial Life's proprietary IP. The games have been sold in a total of 89 countries worldwide. The distribution of game downloads by region is: 47% in North America, 33% in Europe and Africa, 15% in Asia Pacific, 3% in Latin America and 2% in the Middle East. The Top 5 countries in terms of download numbers for our products are: United States, United Kingdom, France, Canada, and Germany (with 42%, 10%, 5%, 5% and 5% of downloads respectively).

"For the first nine months of 2010, Artificial Life has again garnered impressive download results for our iPhone and iPad applications, easily outperforming our already very good 2009 results. The quality of the games has been the contributing factor to the success. We will continue to produce high quality games and business applications for the iPhone and iPad throughout the last quarter of the year," said Eberhard Schoneburg, CEO of Artificial Life, Inc.

iPod and iPhone are trademarks of Apple Inc., registered in the US and other countries. iPad a trademark of Apple Inc. App Store is a service mark of Apple Inc.

About Artificial Life, Inc.

Artificial Life, Inc. has been a pioneer in artificial intelligence and mobile technology since its inception in Boston in 1994. We are a public U.S. corporation (OTCBB:ALIF) with listing on the Frankfurt Stock Exchange (Frankfurt:AIF) (Xetra:AIF) and headquarters in Hong Kong. Our production center is in Hong Kong and we have additional offices in Berlin, Germany (EMEA headquarters) and Tokyo, Japan. As a leading provider of broadband mobile content and technology solutions in the world, we develop and sell a wide range of mobile applications for 3G, 3.5G and 4G network-enabled mobile (smart) phones. Currently our main business areas are: high quality 3D interactive (massive multiplayer) mobile games, mobile participation television, mobile business applications and our mobile commerce technology platform OPUS-M. We are supporting all major mobile phone operating systems and platforms. Recognized internationally for outstanding content quality and technology we have received many international awards and have been ranked one of the fastest growing companies in Asia Pacific by Deloitte.

For more information about Artificial Life, Inc., please visit our website  www.artificial-life.com or our product websites: www.botme.com, www.mopa-tv.com, www.opus-m.com, www.glucomo.com, www.greencortex.com .

Facebook: http://www.botme.com/ref/alife-fb

Twitter: http://twitter.com/alifegames

MySpace: http://www.myspace.com/artificial_life_inc

Youtube: http://www.youtube.com/user/alifegames

The Artificial Life logo is available at http://www.globenewswire.com/newsroom/prs/?pkgid=1669

Forward-Looking Statements:

This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as "may", "will", "should", "expect", "intend", "plan", "anticipate", "believe", "estimate", "predict", "potential", "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on March 16, 2010. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.

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