March 14, 2012 at 2:36 PM ET
Some players are not happy with how the "Mass Effect" trilogy wraps up, as seen by the recently formed grassroots movement that is attempting to persuade BioWare into creating a more satisfactory conclusion. Casey Hudson, "Mass Effect 3"'s director and executive producer, addresses those criticisms head-on in a recent interview with Digital Trends.
The conversation covers a broad range of topics, including the intense fan reaction that the game's ending has stirred up:
I didn’t want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people debating what the endings mean and what’s going to happen next, and what situation are the characters left in. That to me is part of what’s exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it’s a story that people can talk about after the fact.
But that's not to say that Hudson and the rest of his team does not care of what the more vocal fans have to say:
Oh, we pay very close attention to it. It’s very important to us and we will always listen to feedback, interpret it and try and do the right thing by our fans. That’s why if you look at "Mass Effect 2" we knew that people wanted to spend more time with a character like Liara, and so we created an ongoing storyline with her as part of the comics and then built it into the DLC stuff, and we’re always listening to fans.
Hudson goes on to say that some single and multiplayer downloadable content is in the planning stages, and how feedback will become part of the final product. While there's no promise for an add-on, to "fix" the ending, it certainly seems to be in the realm of possibility.
The interview also touches upon how "Mass Effect" has helped to push the notion of same-sex relationships in a video game, the impact that the Kinect voice commands had for the Xbox 360 version, and even the also previously reported Day One DLC controversy.
Matthew Hawkins is an NYC-based game journalist who has also written for EGM, GameSetWatch, Gamasutra, Giant Robot and numerous others. He also self-publishes his own game culture zine, is part of Attract Mode, and co-hosts The Fangamer Podcast. You can keep tabs on him via Twitter, or his personal home-base, FORT90.com.