Feb. 16, 2012 at 5:32 PM ET
Exactly one week has passed since our first report regarding the success of Double Fine with Kickstarter. The original goal of $400,000 was met in a little over eight hours, and with 26 days left to go, reaching the $2 million mark is entirely plausible.
So what are Tim Schafer and company going to do with all that extra cash? Spend it, of course. In the most recent update, a video explains how previously announced versions will be expanded and new platforms for which "Double Fine Adventure" is destined:
In addition to the PC, Mac and Linux, the game is now heading toward iOS and Android. Voice acting will be added to the American release of the text-only game, which will also be translated into French, Italian, German and Spanish.
Hopefully, Swedish speakers will get a version as well, given that they were accidentally addressed (and one can't imagine it costing all that much more to produce).
When the time comes, a closed beta will be made available to backers via Steam, for purely security-related reasons, though Schafer promises that the completed version will be DRM free.
Further updates have been promised, including more rewards for backers, in the weeks to come.
Matthew Hawkins is an NYC-based game journalist who has also written for EGM, GameSetWatch, Gamasutra, Giant Robot, and numerous others. He also self-publishes his own game culture zine, is part of Attract Mode, and co-hosts The Fangamer Podcast. You can keep tabs on him via Twitter, or his personal home-base, FORT90.com.