Oct. 12, 2010 at 7:04 PM ET
Playing and risking your life are different things. In the video war, there may be some manipulation of anxiety, some adrenaline to the heart, but absolutely nothing is at stake.
A video game can produce no wounds and take no friends away.
I honestly don't like that Medal of Honor depicts the war in Afghanistan right now, because — even as fiction — it equates the war with the leisure of games.this videoto change the name of the enemy
...what nation or military has the right to govern fiction? Banning the representation of an enemy is imposing nationalism on entertainment.well worth readingKotakuWinda Benedetti writes the Citizen Gamer column for msnbc.com. You can follow her tweets about games and other things right here on Twitter