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Oh, the humanity: Chess computers changed the game, but not the players

At the World Chess Championships in Dubai, reigning champion Magnus Carlsen from Norway has had the upper hand over his Russian challenger, Ian Nepomniachtchi
Image: Magnus Carlsen
Norway's grandmaster Magnus Carlsen competes during game 10 in the FIDE World Chess Championship Dubai 2021, at the Dubai Expo 2020 in the Gulf emirate, on Dec. 8, 2021.Giuseppe Cacace / AFP via Getty Images

For a few days, chess fans could be forgiven for wondering if the end of the game was in sight. 

At the World Chess Championships in Dubai last week, reigning champion Magnus Carlsen from Norway and his Russian challenger, Ian Nepomniachtchi, played to a draw in their first five games. Early analysis suggested they’d played near-perfect chess, informed in part by their training with computerized systems known as chess engines.

Four games later, however, the humanity of chess was once again on display. Carlsen had decisively won three games, with mistakes by Nepomniachtchi offering two reminders: Technology has made players better, but it can only go so far; and chess is now no more obsolete than it was before computers were invented, experts say.

“We are still humans playing at the end of the day, and the idea that we are always becoming more accurate is simply wrong,” said Viswanathan Anand, a grandmaster and former world chess champion who lost the title to Carlsen in 2013.

Carlsen sealed his defense of the championship with another win on Friday.

It’s now accepted that computers are better than humans at chess. The question is if players who train with them could become so strong and well prepared that games almost inevitably end in draws.

Image: Chess match
Norway's grandmaster Magnus Carlsen, right, faces Russia's grandmaster Ian Nepomniachtchi during game five in the FIDE World Chess Championship Dubai 2021, at the Dubai Expo 2020 in the Gulf emirate, on Dec. 1, 2021.Giuseppe Cacace / AFP via Getty Images

For years, powerful chess computers have been crucial partners for the game’s best minds. Ever since then-champion Garry Kasparov lost a match in 1997 against an IBM supercomputer, chess programs have surpassed what humans are capable of. Anand remarked in 2013 that even chess engines on mobile phones can almost always beat the best human players. 

But instead of wasting their time playing against computers, many high-level players now rely on them for training. Chess engines can help players analyze and memorize ever more openings and positions — often called “theory” — some of which are hundreds of years old. 

Peter Doggers, the news and events director for, said that’s a logical extension of the preparation that’s always been done.

“They’re doing what players have been doing since at least the 16th century, when the Spanish bishop [Ruy López de Segura] was inventing the Spanish Opening,” he said. “They are expanding theory, they are researching moves — mostly the possibilities of moves in the opening phase.”

Doggers rejects the idea that chess engines will make the game obsolete by training the top practitioners to play “perfect” chess. Nepomniachtchi was thought to have an edge with his access to a sophisticated supercomputer that allowed him to evaluate tens of millions of chess positions per second during his preparations. But his pending defeat undermines the idea that training with computers gives chess players an unbeatable advantage.

“Both had access to more or less the same machine help,” Doggers said of Carlsen and Nepomniachtchi. “Their differences are because they still have a human understanding of the game, and humans still have to make some of the decisions.”

What’s more, chess experts say Carlsen won the latest games in part by departing from the ideal sequence that Nepomniachtchi might have expected from his computerized analysis — a particularly human trick.

“Carlsen has been trying to do this the whole match, which is to take the game out of what we call the ‘theory book’ early so that he [Nepomniachtchi] is forced to think on his own,” Anand said. “In the first five games, Ian was able to match up to this and cope pretty well… but in game six it seemed that psychologically he collapsed first, and Magnus has been rampaging after that.”

Anand stressed that computers do make a difference, and not just to grandmasters. Chess engines are now available to almost anyone, as well as internet access to better teachers, better teaching materials and an enormous online database of played games.

“The average level in chess is definitely going up, and the grandmasters at the top have much more sophisticated concepts that they’re able to play because they’ve been exposed to them,” he said. 

Humans, however, remain human, as the match between Carlsen and Nepomniachtchi shows.

“Both of them were playing interesting, fascinating chess, but the level of mistakes was quite high because of the tension and the pressure,” Anand said. “In the end they crumbled, like humans have done for centuries.”